While working at Primacy, I helped conceptualize and design the UX flow and UI for a Gear VR platform featuring immersive stories and the ability to donate directly through the interface to worldwide charities. Below is a series of videos showing the UI and interaction states of the UI, as well as the account management UI set. It's a little hard to envision a VR experience in screenshot test videos, but these represent work that was in progress at the time.